Create a job
To create a job, go into the file named "jobs.yml"
<id> - Job's id
<slot> - Job's slot in main gui
<shopSlot> - Job's slot in shop gui
<icon> - Job's icon itemstack in main gui
<maxlevel> - Job's max level
<maxeperience> - Job's requires experience
<experienceMultiplicater> - Job's experience multiplicater to multiply the requires experience at every reacheds levels.
<quests> - Job's quests with action, target (can be optional in certain case) and reward
<rewards> - Job's rewards when reaching a level
<shop> - Job's shop
<break> - Progress when break a block using block type
<break_crop> - Progress when break a grown crop using block type
<place> - Progress when place a block using block type
<fish> - Progress when fish a specified fish using fish type
<consume> - Progress when consume an item or potion using item type
<enchant> - Progress when enchant a specified enchantment with level using enchantment type and level split by ':'
<kill_entity> - Progress when killing an entity using entity type
<smelt> - Progress when smelt an item using block type
<shear> - Progress when shear a sheep using dye color type
<milking> - Progress when milk a cow or mushroom cow using entity type
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