TREATMENT

Exchange your items for others by staying in the area during the allotted time.

event: TREATMENT
name: "Treatment"
time: 300 # Time of treatment
delay: 8000 # Delay to exchange items (in millis)
messages: # Messages section
  onStart: "{PREFIX} &7The event &cTreatment &7started at {location}."
  onStop: "{PREFIX} &7The event &cTreatment &7stopped."
  onFinish: "{PREFIX} &7The event &cTreatment &7finished."
rewards: # Rewards section
  - "give {player} diamond 3"
lines: # Lines to appears in title start decount
  - "&fEvent: &cTreatment"
  - "&f&lยป &fTreat your items"
area: # Cuboid of area
  world-name: "world"
  first-corner:
    x: 750
    y: 80
    z: 750
  second-corner:
    x: 755
    y: 80
    z: 755
animation: # Animation of progressbar
  totalBars: 20 # Number of bars
  char: "โ˜ฐ" # The character that will be multiplied
  defaultColor: "ยง7" # The color of progress bar when it's not reached
  color: "ยงb" # The color of progress bar when it's reached
items: # Exchange sections
  '0':
    from: # Item the player must have
      material: DIAMOND
      amount: 8
    to: # Item that the player will have
      material: BEDROCK
      amount: 1
      name: "Better than obsi"
      enchantments:
        - "DURABILITY:10"
      flags:
        - "HIDE_ATTRIBUTES"
  '1':
    from:
      material: GRASS
      amount: 64
    to:
      material: DIAMOND
      amount: 8

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